3 Pokemon Titles That Failed to Receive the Appreciation They Deserved
Following a glimpse of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most mainstream video games in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent excitement surrounding trading card values ensures almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Even, unofficial Pokémon games achieve popularity annually.
Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent games that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, a live stream focused on broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of core games and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu